Kaban, Catalyst of Creation
Wondrous Item, Artifact (requires attunement by Nyx Strixbloom)


Might of the Infusion
Old
While Kaban is with you, it functions as your spellcasting focus and grants you a +2 to your spell save DC and your spell attack rolls.New
While Kaban is with you, it functions as your spellcasting focus and grants you a bonus to your spell save DC and your spell attack rolls equal to your proficiency bonus .A Cook for Every Occasion
You may use Kaban as Alchemist’s supplies, Brewer’s supplies, Cook’s utensils, Herbalism kit, and Poisoner’s kit. You may also mix and match its uses, such as creating food with the effects of a healing potion. When using Kaban this way, Wisdom is your ability modifier and you are considered proficient.
Starting at 17th level, you have expertise when using Kaban this way.
Gourmand Dimension (No Added Preservative Rework)
Kaban has a special dimension you can use to store most of your culinary and medicinal goods. You can store ingredients, entire food items, potions, etc. Goods stored this way cannot spoil, but may lose properties if they were created through magical means. When creating new items with Kaban you may use any goods already stored as though they were in your possession. Due to Kaban's nature, all goods are stored in a liquified form.
You must use a bonus action to store something into Kaban. You can use an action or bonus action to remove something from Kaban, pouring it into an appropriate container. If the item you remove from Kaban can be consumed as an action or bonus action, you may do so as part of the same action used to remove it if it matches the required action. Alternatively, you can spend 5 minutes removing an item in order to restore it to its non-liquified state.
Magical Concoction Level 1
Old
Once per long rest, you may cast a spell into Kaban to create a magical brew. You may stir this brew for 10 minutes to imbue it with some witchery.You may cast this spell from Kaban as you would normally cast a spell. When you do, the spell is cast as if it were one level higher and has one of the following effects added to it (your choice).
- Replace the spell with any spell from the Druid spell list of an equal or lower level to the original slot used
- Double the duration of the spell
- Double the area of the spell
- Double the range of the spell
- Change the area of the spell
- Change the saving throw of the spell
The brew need not be the active brew in order to cast it. You may only add one effect to the brew and Kaban may only have one magical brew at any given time and one vial's worth.
New
When you complete a long rest, you may cast a spell into Kaban to create a magical brew. You may stir this brew for 10 minutes to imbue it with some witchery.You may cast this spell from Kaban as you would normally cast a spell. When you do, the spell is cast as if it were one level higher and has one of the following effects added to it (your choice).
- Replace the spell with any spell from the Druid spell list of an equal or lower level to the original slot used
- Double the duration of the spell
- Double the area of the spell
- Double the range of the spell
- Change the area of the spell
- Change the saving throw of the spell
You may only add one effect to the brew and Kaban may only have one magical brew at any given time.
Starting at 8th level, you may select two effects to modify the brew instead of one.Starting at 15th level, you can choose to cast two spells instead of one to make the brew. You must expend a spell slot for each spell. Consult with the DM to see what effect this combination of spells might yield.
Mirror, Mirror (Removed)
Carapace Citadel (New)
When you summon your familiar, you can instead choose to summon Shellthazar the Sea Turtle. Shellthazar functions as a standard familiar. By performing a one hour ritual, you can transform Shellthazar into Galapagon. Galapagon is a gargantuan turtle that functions as as a vehicle with the following stat block:

On top of Galapagon's shell is a splendorous mansion with numerous chambers. The atmosphere is clean and fresh, with temperature controls at your disposal. You can create any floor plan you like, but the mansion's dimensions can't exceed a 3x3x5 volume of cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose.
Galapagon's crew also doubles as the mansion's servants who attend all who enter. You decide the visual appearance of these servants and their attire (with DM approval, looking at you pizza racoon). They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on.
The servants can go anywhere in the mansion but can't leave it. Furnishings and other objects that are part of the mansion dissipate into smoke if removed from the mansion. Galapagon and the mansion's large size make it such that it takes at least one minute to enter or exit. Whenever you take a long rest, the entirety of the mansion is covered by your Hearth of Moonlight and Shadow until the end of your rest or if you leave the mansion.
You can revert the transformation by performing another one hour ritual. If Galapagon is reduced to 0 hit points, the transformation immediately ends and both Galapagon and Shellthazar disappear. When the transformation ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the center of Galapagon's last position. This also includes any cargo that was being carried by Galapagon.
Galapagon retains his properties as a familiar, however his passive and timid nature make him shy away from battle. In combat, Galapagon's speed is reduced to 5 ft.
As avid enjoyers of hot springs, your hot spring room in Galapagon's mansion allows both Shellthazar and Galapagon to exude some spring water auras. Each aura affects all player allies within 30 feet of Shellthazar or 60 feet of Galapagon. You can use a bonus action to switch between auras:
- Tranquil Spring: While below 50% HP, player allies in range have +1 to saving throws
- Rejuvenating Spring: While below 50% HP, player allies in range roll an additional die when they heal (not hit die)
- Hospitable Spring: Player allies in range have +1 to skill checks
Wildshape: Hag (New)
You may expend a use of your wild shape to transform into a Hag (no action required). When you transform this way, you gain the following benefits:
- Your AC increases by two
- You are immune to the charmed and frightened conditions
- Your current and maximum Wisdom score increase by two
- When you fly, you can hover
- If you use your action to cast a spell that strictly heals an allied creature, you can cast a cantrip as a bonus action on the same turn This transformation lasts for one minute or until you are incapacitated. You can only transform this way once per long rest.