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Nascent Predation

When you activate this feature you immediately summon your Hound of Ill Omen without expending any sorcery points. This version of your hound does not disappear when it reaches 0 hit points. Instead it is incapacitated and can be fully healed by spending 3 sorcery points. Its hit point maximum also increases to 5 times your level.

The Hound has 4 need bars that require care:

  • Hunger (Earth)
  • Thirst (Water)
  • Activity (Fire)
  • Grooming (Air)

Each bar starts out at 0% and can be filled up to 100%. In order to fill a bar, you must deal damage with spells while having the appropriate elemental gem socketed. You gain percentage points equal to half the damage dealt rounded down. Damage from the hound also contributes to the bar corresponding to the active gem but at full effectiveness. At the start of each round, a random need bar is selected to gain twice as much progress.

When you meet certain thresholds in the need bars, your hound is enhanced.

Randomly, at the start of each of your turns, your hound may feel neglected, randomly lowering some of the bars by 15% each.

Enhancements

25%50%75%100%
Hunger+1d6 bludgeoning dmg on attacksHound becomes large and gains the sentinel feat.The hound gains +3 AC and regains 15 HP at the start of each of its turns.The hound's skin is covered with thorns, reflecting 100% of pre-mitigation damage dealt by non-magical attacks to the source.
Thirst+1d6 cold dmg on attacksYou benefit from the hound's pack tactics feature against any enemy within 5 ft of the hound.Whenever you cast a spell you have the option to make a DC 18 Wild Magic check.At the start of each of your turns, you regain one sorcery point.
Activity+1d8 fire dmg on attacksHound grows an additional head and can make 2 bite attacks on its turn instead of one.The hound gains the taunt skill (BA). CHA save on target or forced to attack hound until the start of the hound's next turn.The hound's bite's prone effect is now a one round paralyze instead.
Grooming+1d8 lightning dmg on attacksThe hound gains a climbing, swimming, and burrowing (tunnel) speed equal to its walking speed and truesight, blindsight, and tremor sense out to 60 feet.All of the hound's ability scores are increased by 3.The hound gains resistance to all damage types.

Easter Egg (???)

Requirement

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Effect

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