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Sabathical Conjuring

Kaban becomes a portal to summon your coven. Your coven is split into 4 different houses that have different specialties. Each house has 3 members.

At the start of each of your turns you are offered a selection of 3 booster packs randomly selected from a varying pool (raw, house, combos, greed, type). You can select one of these packs to open which will contain 10 random coven members weighted towards the theme of the booster pack. Any duplicate members are turned into shards. Once you have 10 shards you can turn them into any house member.

On the battlefield, your coven is represented by one entity per house that each keep track of your summons of that house. Your coven takes their turn immediately after you. During their turn, you may control all of them, but may only perform up to 3 unique actions total. While it is not their turn, your coven entities phase out leaving behind a spectral image at their location. Each coven entity has your AC, saves, and share your HP.

House Members

Whenever you have three of the same level 1 house member, they automatically merge and level up to level 2. If you acquire two of the same level 2 house member, they merge into level 3.

Each house member has a unique ability that scales with its level. A house's coven entity has access to each of its member's abilities.

Witches

Once you obtain all level 3 members of a given house, the house's coven entity transforms into the house's Witch. The house witch has its own ability, but casting it also allows you to use a corresponding house member's ability for free.

Houses

Range on all member abilities is 45 feet. X = unit level

Leanhaun (Healing)

NameTypeAbility
PeapeaSTPlace a pea on a ally. The next time the ally receives healing from any source, they heal an additional 1d(6X).
Dr. RaddishrewAoEHeal up to PROF allies in range for Xd4
FlompersAuraFor the next round, allies gain life steal at 10 / 20 / 30% effectiveness.
MagnolillyWitchPassive: All instances of your healing reroll on 1 and explode

Active: Heal target for half of their hit dice

Danaan (DPS)

NameTypeAbility
Lil TimSTMake a spell attack against target with a +X bonus that deals Xd8 force damage
BoulderglorpAoECorrupt a 10 foot radius sphere for one round. On cast all creatures in the area make a WIS save or take Xd6 force damage (halved). If a creature ends their turn in the area, they repeat the save.
Chutney ChadAuraFor the next round, any damage dealt to allies within the area is reflected to the attacker at 10 / 20 / 30% effectiveness.
GlompnelopeWitchPassive: Your spell attacks' crit range increases by 1 and your spells deal an additional 1d6 damage

Active: 15 foot radius DEX save. 5d4 acid damage (halved). On fail also 5d4 dmg at end of next turn.

Amcathra (Offensive Utility)

NameTypeAbility
BlowingaSTGive target advantage / super advantage / ultra advantage on their next attack
PeepersAoEMake X enemies perform a saving throw against a harmful effect
EddwyrdAuraFor the next round, enemies in range must succeed a DEX save to move willingly. Add +X to the DC.
AbyssallyWitchPassive: Enemies have disadvantage on the first saving throw for all of your spells.

Active: Reduce resistance of target by 2 stages for one turn. (No resistance becomes half vulnerability)

Gauntyl (Defensive Utility)

NameTypeAbility
WillSTGive target ally a 1d4 / 1d6 / 1d8 inspiration die
PondrickAoEMake X targets perform a saving throw to escape a condition
The FondlerAuraFor the next round, all player allies in range are under the effects of mirror image with X duplicates
GhastabathaWitchPassive: You have +1 to AC and saves and you gain +10 max HP

Active: Increase all of target's resistances by 1 stage for one turn.

Easter Egg (???)

Requirement

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Effect

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