Wyndar, Emblem of Change
Weapon (Polearm), Artifact (requires attunement by Freki Ulfheonar)


Might of the Infusion
Old
Wyndar has a +2 bonus to attack and damage rolls made with it.New
Wyndar has a bonus to attack and damage rolls made with it equal to your proficiency bonus .Changeling Adaptability
You may change the type of polearm (or similar weapon) Wyndar represents at will, gaining all the properties associated with them. You may choose from the following weapons: Glaive, Halberd, Lance, Pike, Quarterstaff, Longspear, or Spear. Any of these weapons can be used with Polearm Master.
Starting at 17th level, you get to make two polearm master attacks instead of one. Also Wyndar now has a 15 foot reach.
Evolutionary Decay
Your action surge(s) are replaced by decaying rampage. When you first activate decaying rampage, you may take the attack action once again that turn. Every subsequent turn you may reactivate the ability, but you get one less attack during your additional attack action. If you do not activate decaying rampage on a subsequent turn, the effect ends early. The effect ends when you would not gain any additional attacks. Any extra attacks that come from decaying rampage do an additional 1d10 force damage.
Return Strike Level 1
Old
Wyndar gains the thrown property in each of its forms. At the end of your turn, if Wyndar is not in your possession you can use your reaction to have it return directly to your hands. Any creature it passes through must make a DC 14 Dexterity saving throw or take damage as if you had struck them with Wyndar in its current form, applying any relevant modifiers and effects. If Wyndar collides with impassable terrain, it stops moving towards you. You can use this ability a number of times equal to your proficiency bonus per long rest.New
Wyndar gains the thrown property in each of its forms. At the end of your turn, if Wyndar is not in your possession you can use your reaction to have it return directly to your hands. Any creature it passes through must make a Dexterity saving throw against your Runic save DC or take damage as if you had struck them with Wyndar in its current form, applying any relevant modifiers and effects. If Wyndar collides with impassable terrain, it stops moving towards you. You can use this ability a number of times equal to your proficiency bonus per long rest.Release Recollection (New)
Once per long rest, when an enemy you can see uses a weapon attack (melee or ranged) against you or an ally, you can have Wyndar remember the attack (no action required).
Once per round, you can have Wyndar release its recollection of an attack in place of one of your weapon attacks. You perform the attack as it was performed by the original wielder (range, damage dice, secondary effects, etc.), but use your own modifiers and effects. You may replace attacks this way a number of times equal to your proficiency modifier per long rest.
Wyndar can recall a number of attacks up to twice your proficiency bonus. To learn a new one past your maximum, you must choose another one to forget.